Another huge part of the game comes from interior design - as you save up your money in the game, you'll go from a poky little room to a sprawling three-floor mansion (at a cost of course), which you can fill with all kinds of furniture - from bog-standard tables, chairs and beds to the more exotic anatomical models, a baby panda or cement mixers, and a whole host of rare Nintendo-themed items too. With a whole museum to fill, with exhibits dedicated to the fish, insects, fossils and paintings you can find during your day, there's tonnes of stuff to collect and find. If your child's the sort of person who likes collecting things, exploring, and taking things at their own pace, then Animal Crossing is the game for them. Seeing as different shops and buildings open at different time of day, it's not the best of games to be playing first thing in the morning, or late at night - with most of the town working on a 9-5, or for certain places, on a 10am - 11pm basis, being around when things are open is an important part of the game. One of the things parents should be aware of is that the game works on a real-time clock - 11am in real life will be 11am in the game, the middle of the night is the middle of the night and so on, and the events in the game unfold at a fairly slow pace, requiring you to check in on a pretty much daily basis for a little chunk at a time.
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